{ return socket_type; }
void fill_buffer(long long usec_timeout=-1);
+ void fill_connection_buffers();
};
/**
friend class socket_server;
private:
+ static const int recv_buffer_size=2048;
+
int sock;
socket_connection(int _sock, int _timeout);
public:
void close();
-
- void fill_buffer(void);
-
+ void fill_buffer(fd_set &cur_fdset);
void write(const std::string& data);
};