start_listening();
}
+/**
+ * Destructor
+ */
socket_server::~socket_server()
{
- socket_handler::close();
+ // close all client connections
+ server::close();
+
+ // server socket will be closed by destructor of socket_handler
if (get_type()==unix_s)
unlink(unix_path.c_str());
+
+ // disconnect connection<->server pointer
+ std::map<unsigned int, server_connection*>::iterator it, it_end = connections.end();
+ for (it = connections.begin(); it != it_end; ++it)
+ {
+ socket_server_connection *conn = dynamic_cast<socket_server_connection*>(it->second);
+ if (conn)
+ conn->my_server = NULL;
+ }
}
/// start listening on a new server socket (called by the constructors)
FD_CLR(sock, &connection_set);
}
+/**
+ * Destructor
+ */
+socket_server_connection::~socket_server_connection()
+{
+ // Only notify parent server about going down.
+ // The real socket will be closed by the destructor of the base classes.
+ if (my_server && sock != -1)
+ {
+ socket_server *srv = dynamic_cast<socket_server*>(my_server);
+ if (srv)
+ srv->remove_connection_socket(sock);
+ }
+}
+
/// close this connection. complete data waiting in the buffer can still be retrieved.
void socket_server_connection::close()
{
- if (!server_connection::is_closed())
+ if (my_server && sock != -1)
{
- socket_handler::close();
- server_connection::close();
+ socket_server *srv = dynamic_cast<socket_server*>(my_server);
+ if (srv)
+ srv->remove_connection_socket(sock);
}
- if (my_server)
+ if (!server_connection::is_closed())
{
- dynamic_cast<socket_server*>(my_server)->remove_connection_socket(sock);
+ socket_handler::close();
+ server_connection::close();
}
}