EXCEPTIONSTREAM(error,t2n_server_error,"failed listening on invalid ip " << ip);
if (bind (sock, (struct sockaddr *) &sockaddr, sizeof (sockaddr)) < 0)
+ {
+ // FIXME: Calls virtual function socket_server::get_logstream() in constructor
EXCEPTIONSTREAM(error,t2n_server_error,"error binding socket: " << strerror(errno));
+ }
start_listening();
}
{
unix_path=path;
+ // TODO: Every EXCEPTIONSTREAM in here calls virtual function get_logstream()
+
/* Create the socket. */
sock = socket (PF_UNIX, SOCK_STREAM, 0);
if (sock < 0)
start_listening();
}
+/**
+ * Destructor
+ */
socket_server::~socket_server()
{
- socket_handler::close();
+ // close all client connections
+ server::close();
+
+ // server socket will be closed by destructor of socket_handler
if (get_type()==unix_s)
unlink(unix_path.c_str());
+
+ // disconnect connection<->server pointer
+ std::map<unsigned int, server_connection*>::iterator it, it_end = connections.end();
+ for (it = connections.begin(); it != it_end; ++it)
+ {
+ socket_server_connection *conn = dynamic_cast<socket_server_connection*>(it->second);
+ if (conn)
+ conn->my_server = NULL;
+ }
}
/// start listening on a new server socket (called by the constructors)
/// call fill_buffer() on all connections, called from fill_buffer()
bool socket_server::fill_connection_buffers()
{
- bool data_found;
+ bool data_found = false;
std::map<unsigned int, server_connection*>::iterator ie=connections.end();
for(std::map<unsigned int, server_connection*>::iterator i=connections.begin(); i != ie; i++)
FD_CLR(sock, &connection_set);
}
+/**
+ * Destructor
+ */
+socket_server_connection::~socket_server_connection()
+{
+ // Only notify parent server about going down.
+ // The real socket will be closed by the destructor of the base classes.
+ if (my_server && sock != -1)
+ {
+ socket_server *srv = dynamic_cast<socket_server*>(my_server);
+ if (srv)
+ srv->remove_connection_socket(sock);
+ }
+}
+
/// close this connection. complete data waiting in the buffer can still be retrieved.
void socket_server_connection::close()
{
- if (!server_connection::is_closed())
+ if (my_server && sock != -1)
{
- socket_handler::close();
- server_connection::close();
+ socket_server *srv = dynamic_cast<socket_server*>(my_server);
+ if (srv)
+ srv->remove_connection_socket(sock);
}
- if (my_server)
+ if (!server_connection::is_closed())
{
- dynamic_cast<socket_server*>(my_server)->remove_connection_socket(sock);
+ socket_handler::close();
+ server_connection::close();
}
}