namespace libt2n
{
+/** @brief a connection from client to server using sockets.
-class socket_client_connection : public client_connection, socket_handler
+ Use this class to connect from a client to a server.
+ */
+class socket_client_connection : public client_connection, public socket_handler
{
+ public:
+ static const int max_retries_default=3;
+
private:
void real_write(const std::string& data)
- { socket_handler::write(data); }
+ { socket_write(data); }
+
+ void connect();
+
+ int max_retries;
+
+ std::string path;
+ std::string server;
+ int port;
public:
- socket_client_connection(int port, const char* ip="0.0.0.0");
- socket_client_connection(const char* path, mode_t filemode, const char* user="", const char* group="");
+ socket_client_connection(const std::string& _server, int _port, int _max_retries=max_retries_default);
+ socket_client_connection(const std::string& _path, int _max_retries=max_retries_default);
- void fill_buffer(long long usec_timeout=-1)
- { socket_handler::fill_buffer(buffer,usec_timeout); }
+ /** @brief read data from the socket and copy it into buffer
+ @param usec_timeout wait until new data is found, max timeout usecs.
+ -1: wait endless
+ NULL: no timeout
+ @retval true if new data was found (does not mean that the received data
+ is a complete packet though)
+ */
+ bool fill_buffer(long long usec_timeout=-1)
+ { return socket_handler::fill_buffer(buffer,usec_timeout); }
void close();
};