#include "client.hxx"
#include "socket_handler.hxx"
+struct sockaddr;
+
namespace libt2n
{
/** @brief a connection from client to server using sockets.
{
public:
static const int max_retries_default=3;
+ static const long long connect_timeout_usec_default=30000000;
private:
void real_write(const std::string& data)
{ socket_write(data); }
- void connect();
+ void tcp_connect(int max_retries);
+ void unix_connect(int max_retries);
+ void connect_with_timeout(struct sockaddr *sock_addr,unsigned int sockaddr_size);
int max_retries;
+ long long connect_timeout_usec;
std::string path;
std::string server;
{ return client_connection::get_logstream(level); }
public:
- socket_client_connection(const std::string& _server, int _port, int _max_retries=max_retries_default);
- socket_client_connection(const std::string& _path, int _max_retries=max_retries_default);
+ socket_client_connection(int _port, const std::string& _server="127.0.0.1",
+ long long _connect_timeout_usec=connect_timeout_usec_default,
+ int _max_retries=max_retries_default);
+ socket_client_connection(const std::string& _path,
+ long long _connect_timeout_usec=connect_timeout_usec_default,
+ int _max_retries=max_retries_default);
/** @brief read data from the socket and copy it into buffer
@param usec_timeout wait until new data is found, max timeout usecs.