#include <iostream>
#include <string>
#include <map>
+#include <vector>
+#include <list>
+
+#include <boost/function.hpp>
#include "connection.hxx"
#include "types.hxx"
void set_id(unsigned int _connection_id)
{ connection_id=_connection_id; }
+ /// vector initialized for all callback-types, all elements in each list will be called
+ std::vector<std::list<boost::function<void ()> > > callbacks;
+
protected:
server *my_server;
std::ostream* get_logstream(log_level_values level);
+ void do_callbacks(callback_event_type event);
+
public:
+ virtual ~server_connection();
+
void check_timeout();
void reset_timeout();
void set_timeout(int _timeout)
/// get the id of this connection within the server object
unsigned int get_id()
{ return connection_id; }
+
+ void close();
+
+ void add_callback(callback_event_type event, const boost::function<void ()>& func);
};
/**
log_level_values log_level;
std::ostream *logstream;
+ /// vector initialized for all callback-types, all elements in each list will be called
+ std::vector<std::list<boost::function<void (unsigned int)> > > callbacks;
+
unsigned int next_id;
protected:
int add_connection(server_connection* newconn);
+ void do_callbacks(callback_event_type event, unsigned int conn_id);
+
public:
virtual ~server();
server_connection* get_connection(unsigned int conn_id);
- /** @brief look for new data on all open connections, accept new connections
+ void add_callback(callback_event_type event, const boost::function<void (unsigned int)>& func);
+
+ /** @brief look for new data and store it in the local buffer
@param usec_timeout wait until new data is found, max timeout usecs.
-1: wait endless
- NULL: no timeout
+ 0: return instantly
+ @param usec_timeout_remaining if non-NULL the function will write the
+ not used time to the given target
@retval true if new data was found (does not mean that the received data
is a complete packet though)
*/
- virtual bool fill_buffer(long long usec_timeout=-1)=0;
+ virtual bool fill_buffer(long long usec_timeout=-1, long long* timeout_remaining=NULL)=0;
void cleanup();