X-Git-Url: http://developer.intra2net.com/git/?p=libt2n;a=blobdiff_plain;f=src%2Fsocket_server.hxx;h=e3a4f34c10581ab2809c176ab33774e9a9499960;hp=558b058af3bb059b0f198a8010b49a92f67c352b;hb=cc68aabb16ec32278df8b071c4c9efec7e9f0dce;hpb=a11e19b7adab2d5b937573701959562f06087ac5 diff --git a/src/socket_server.hxx b/src/socket_server.hxx index 558b058..e3a4f34 100644 --- a/src/socket_server.hxx +++ b/src/socket_server.hxx @@ -20,6 +20,7 @@ #define __LIBT2N_SOCKET_SERVER #include +#include #include "server.hxx" #include "socket_handler.hxx" @@ -28,17 +29,30 @@ namespace libt2n { -/** - Socket based server class +class socket_server_connection; + +/** @brief Socket based server class + + Use this class to instantiate a server listening for client connections. + Call fill_buffer() to read data from the network and get_packet() to retrieve + this data. Don't forget to call cleanup() from time to time to remove closed + connections and close idle ones. */ -class socket_server : public socket_handler, server +class socket_server : public socket_handler, public server { + friend class socket_server_connection; + private: fd_set connection_set; std::string unix_path; + void start_listening(); + void new_connection(); + bool fill_connection_buffers(); + void remove_connection_socket(int sock); + protected: void log(log_level_values level, const std::string& message) { log(level,message.c_str()); } @@ -46,21 +60,19 @@ class socket_server : public socket_handler, server { server::log(level,message); } public: - socket_server(int port, const char* ip="0.0.0.0"); - socket_server(const char* path, mode_t filemode, const char* user="", const char* group=""); + socket_server(int port, const std::string& ip="0.0.0.0"); + socket_server(const std::string& path, mode_t filemode=00770, const std::string& user="", const std::string& group=""); ~socket_server(); - void fill_buffer(long long usec_timeout=-1); - void fill_connection_buffers(); - - void remove_connection_socket(int sock); + bool fill_buffer(long long usec_timeout=-1); }; -/** - Socket based connection class +/** @brief Socket based connection + + This class is used within a socket_server to represent the connection to each client. */ -class socket_server_connection : public socket_handler, server_connection +class socket_server_connection : public socket_handler, public server_connection { friend class socket_server; @@ -69,15 +81,14 @@ class socket_server_connection : public socket_handler, server_connection : server_connection(_timeout), socket_handler(_sock,_stype) { } - void log(log_level_values level, const char* message) - { if(my_server) my_server->log(level,message); } + void log(log_level_values level, const char* message); void real_write(const std::string& data) - { socket_handler::write(data); } + { socket_write(data); } public: - void fill_buffer(long long usec_timeout=-1) - { socket_handler::fill_buffer(buffer,usec_timeout); } + bool fill_buffer(long long usec_timeout=-1) + { return socket_handler::fill_buffer(buffer,usec_timeout); } void close(); };