namespace libt2n
{
+/** @brief a basic implementation of ConnectionWrapper
+
+ This is a basic version of a ConnectionWrapper which does not do any fancy
+ error handling or anything, it justs executes the regular calls. Use this
+ wrapper if you only want to use the singleton-feature of T2nSingletonWrapper.
+*/
class BasicSocketWrapper : public ConnectionWrapper
{
protected:
std::auto_ptr<socket_client_connection> c;
+ // TODO: Mark object as non-copyable as it contains an auto_ptr.
+ // This will make sure nobody every tries to put this in a STL container
+
public:
BasicSocketWrapper(int _port, const std::string& _server="127.0.0.1",
long long _connect_timeout_usec=socket_client_connection::connect_timeout_usec_default,
int _max_retries=socket_client_connection::max_retries_default)
: port(_port), server(_server), connect_timeout_usec(_connect_timeout_usec),
- max_retries(_max_retries), socket_type(tcp_s)
+ max_retries(_max_retries), socket_type(tcp_s), ConnectionWrapper()
{ }
BasicSocketWrapper(const std::string& _path,
long long _connect_timeout_usec=socket_client_connection::connect_timeout_usec_default,
int _max_retries=socket_client_connection::max_retries_default)
: path(_path), connect_timeout_usec(_connect_timeout_usec),
- max_retries(_max_retries), socket_type(unix_s)
+ max_retries(_max_retries), socket_type(unix_s), ConnectionWrapper()
{ }
client_connection* get_connection(void);
+
+ bool connection_established(void)
+ { return (c.get() != NULL); }
+
+ void set_logging(std::ostream *_logstream, log_level_values _log_level);
};
+/** @brief a wrapper implementing reconnect-then-throw
+
+ This ConnectionWrapper tries to reconnect to the server if something with the connection
+ goes wrong. If even reconnecting max_retries times does not help, an exception is thrown.
+*/
class ReconnectSocketWrapper : public BasicSocketWrapper
{
public:
: BasicSocketWrapper(_path,_connect_timeout_usec,_max_retries)
{ }
- void handle(command_client* stubBase, boost::function< void() > f);
+ bool handle(command_client* stubBase, boost::function< void() > f);
};
+/// a placeholder-client_connection which is closed all the time
+class dummy_client_connection : public client_connection
+{
+ private:
+ void real_write(const std::string& data)
+ { }
+ public:
+ dummy_client_connection()
+ : client_connection()
+ { close(); }
+
+ bool fill_buffer(long long usec_timeout=-1, long long *usec_timeout_remaining=NULL)
+ { return false; }
+};
+
+/** @brief a wrapper implementing reconnect-then-ignore
+
+ This ConnectionWrapper tries to reconnect to the server if something with the connection
+ goes wrong. If even reconnecting max_retries times does not help, the complete t2n-call is
+ ignored. The return value of the call will be created with the default constructor.
+*/
class ReconnectIgnoreFailureSocketWrapper : public ReconnectSocketWrapper
{
+ private:
+ dummy_client_connection dc;
+
public:
ReconnectIgnoreFailureSocketWrapper(int _port, const std::string& _server="127.0.0.1",
long long _connect_timeout_usec=socket_client_connection::connect_timeout_usec_default,
{ }
client_connection* get_connection(void);
- void handle(command_client* stubBase, boost::function< void() > f);
+ bool handle(command_client* stubBase, boost::function< void() > f);
};
-
-
}
#endif