namespace libt2n
{
-/**
- Socket based server class
+class socket_server_connection;
+
+/** @brief Socket based server class
+
+ Use this class to instantiate a server listening for client connections.
+ Call fill_buffer() to read data from the network and get_packet() to retrieve
+ this data. Don't forget to call cleanup() from time to time to remove closed
+ connections and close idle ones.
*/
class socket_server : public socket_handler, public server
{
+ friend class socket_server_connection;
+
private:
fd_set connection_set;
std::string unix_path;
+ void start_listening();
+
void new_connection();
+ bool fill_connection_buffers();
+ void remove_connection_socket(int sock);
+
protected:
void log(log_level_values level, const std::string& message)
{ log(level,message.c_str()); }
~socket_server();
- void fill_buffer(long long usec_timeout=-1);
- void fill_connection_buffers();
-
- void remove_connection_socket(int sock);
+ bool fill_buffer(long long usec_timeout=-1);
};
-/**
- Socket based connection class
+/** @brief Socket based connection
+
+ This class is used within a socket_server to represent the connection to each client.
*/
class socket_server_connection : public socket_handler, public server_connection
{