libt2n: (tomj) fixed call of virtual function close() from destructor, fixed return...
[libt2n] / src / socket_server.cpp
index ad8bb84..a5ec5d0 100644 (file)
@@ -129,12 +129,27 @@ socket_server::socket_server(const std::string& path, mode_t filemode, const std
     start_listening();
 }
 
+/**
+ * Destructor
+ */
 socket_server::~socket_server()
 {
-    socket_handler::close();
+    // close all client connections
+    server::close();
+
+    // server socket will be closed by destructor of socket_handler
 
     if (get_type()==unix_s)
         unlink(unix_path.c_str());
+
+    // disconnect connection<->server pointer
+    std::map<unsigned int, server_connection*>::iterator it, it_end = connections.end();
+    for (it = connections.begin(); it != it_end; ++it)
+    {
+        socket_server_connection *conn = dynamic_cast<socket_server_connection*>(it->second);
+        if (conn)
+            conn->my_server = NULL;
+    }
 }
 
 /// start listening on a new server socket (called by the constructors)
@@ -272,18 +287,35 @@ void socket_server::remove_connection_socket(int sock)
     FD_CLR(sock, &connection_set);
 }
 
+/**
+ * Destructor
+ */
+socket_server_connection::~socket_server_connection()
+{
+    // Only notify parent server about going down.
+    // The real socket will be closed by the destructor of the base classes.
+    if (my_server && sock != -1)
+    {
+        socket_server *srv = dynamic_cast<socket_server*>(my_server);
+        if (srv)
+            srv->remove_connection_socket(sock);
+    }
+}
+
 /// close this connection. complete data waiting in the buffer can still be retrieved.
 void socket_server_connection::close()
 {
-    if (!server_connection::is_closed())
+    if (my_server && sock != -1)
     {
-        socket_handler::close();
-        server_connection::close();
+        socket_server *srv = dynamic_cast<socket_server*>(my_server);
+        if (srv)
+            srv->remove_connection_socket(sock);
     }
 
-    if (my_server)
+    if (!server_connection::is_closed())
     {
-        dynamic_cast<socket_server*>(my_server)->remove_connection_socket(sock);
+        socket_handler::close();
+        server_connection::close();
     }
 }