/*************************************************************************** * Copyright (C) 2008 by Gerd v. Egidy * * gve@intra2net.com * * * * This library is free software; you can redistribute it and/or modify * * it under the terms of the GNU Lesser General Public License version * * 2.1 as published by the Free Software Foundation. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this program; if not, write to the * * Free Software Foundation, Inc., * * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * ***************************************************************************/ #include #include #include namespace libt2n { client_connection* BasicSocketWrapper::get_connection(void) { if (c.get() == NULL) { if (socket_type == tcp_s) c=std::auto_ptr (new socket_client_connection(port,server,connect_timeout_usec,max_retries,logstream,log_level)); else if (socket_type == unix_s) c=std::auto_ptr (new socket_client_connection(path,connect_timeout_usec,max_retries,logstream,log_level)); } return c.get(); } void ReconnectSocketWrapper::handle(command_client* stubBase, boost::function< void() > f) { int tries=0; while(true) { try { // we always reconnect if something went wrong before: // makes sure the buffers are clean of half-sent packets etc. if (tries > 0) c->reconnect(); f(); // we were successful return; } catch(t2n_connect_error &e) { // reconnect already tries max_tries times to reconnect: we are done if that failed throw(e); } catch(t2n_communication_error &e) { // aborts the loop with an exception after max_retries iterations // retries means that the first try doesn't count: use > if (tries > max_retries) throw(e); // otherwise ignore the exception and reconnect in the next iteration } catch(...) { throw; } tries++; } } client_connection* ReconnectIgnoreFailureSocketWrapper::get_connection(void) { client_connection* tmp; try { tmp=BasicSocketWrapper::get_connection(); } catch(t2n_connect_error &e) { // TODO: return some kind of dummy connection } catch(...) { throw; } return tmp; } void ReconnectIgnoreFailureSocketWrapper::handle(command_client* stubBase, boost::function< void() > f) { // TODO: check for dummy connection and try to establish a real one try { ReconnectSocketWrapper::handle(stubBase,f); } catch(t2n_communication_error &e) { // ignore } catch(...) { throw; } } }