/*************************************************************************** * Copyright (C) 2006 by Gerd v. Egidy * * gve@intra2net.com * * * * This library is free software; you can redistribute it and/or modify * * it under the terms of the GNU Lesser General Public License version * * 2.1 as published by the Free Software Foundation. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this program; if not, write to the * * Free Software Foundation, Inc., * * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * ***************************************************************************/ #ifndef __LIBT2N_SERVER #define __LIBT2N_SERVER #include #include #include #include #include #include #include "connection.hxx" #include "types.hxx" namespace libt2n { class server; /** @brief connection on a server on a server every connection to a client is represented as server_connection. a server_connection is abstract, derived classes like socket_server_connection are used. */ class server_connection : public connection { friend class server; private: int timeout; int last_action_time; unsigned int connection_id; void set_server(server* _my_server) { my_server=_my_server; } void set_id(unsigned int _connection_id) { connection_id=_connection_id; } /// vector initialized for all callback-types, all elements in each list will be called std::vector > > callbacks; protected: server *my_server; server_connection(int _timeout); std::ostream* get_logstream(log_level_values level); void do_callbacks(callback_event_type event); public: virtual ~server_connection(); void check_timeout(); void reset_timeout(); void set_timeout(int _timeout) { timeout=_timeout; } /// get the id of this connection within the server object unsigned int get_id() { return connection_id; } void close(); void add_callback(callback_event_type event, const boost::function& func); }; /** @brief server base class constitutes a server. is abstract, use derived classes like socket_server. */ class server { private: int default_timeout; log_level_values log_level; std::ostream *logstream; /// vector initialized for all callback-types, all elements in each list will be called std::vector > > callbacks; unsigned int next_id; protected: std::map connections; server(); virtual bool fill_connection_buffers(void)=0; int add_connection(server_connection* newconn); void do_callbacks(callback_event_type event, unsigned int conn_id); public: virtual ~server(); /// set the default timeout for new client connections void set_default_timeout(int _default_timeout) { default_timeout=_default_timeout; } /// get the current default timeout for client connections int get_default_timeout(void) { return default_timeout; } void set_logging(std::ostream *_logstream, log_level_values _log_level); server_connection* get_connection(unsigned int conn_id); void add_callback(callback_event_type event, const boost::function& func); /** @brief look for new data and store it in the local buffer @param usec_timeout wait until new data is found, max timeout usecs. -1: wait endless 0: return instantly @param usec_timeout_remaining if non-NULL the function will write the not used time to the given target @retval true if new data was found (does not mean that the received data is a complete packet though) */ virtual bool fill_buffer(long long usec_timeout=-1, long long* timeout_remaining=NULL)=0; void cleanup(); /** @brief get a complete data packet from any client. The packet is removed from the connection buffer. @param[out] data the data package @retval true if packet found */ bool get_packet(std::string& data) { unsigned int x; return get_packet(data,x); } bool get_packet(std::string& data, unsigned int& conn_id); std::ostream* get_logstream(log_level_values level); }; } #endif