/*************************************************************************** * Copyright (C) 2006 by Gerd v. Egidy * * gve@intra2net.com * * * * This library is free software; you can redistribute it and/or modify * * it under the terms of the GNU Lesser General Public License version * * 2.1 as published by the Free Software Foundation. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this program; if not, write to the * * Free Software Foundation, Inc., * * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * ***************************************************************************/ #include #include #include #include #include "server.hxx" #include "log.hxx" namespace libt2n { server_connection::server_connection(int _timeout) : connection() { set_timeout(_timeout); reset_timeout(); connection_id=0; my_server=0; } /// get pointer to logging stream, returns NULL if no logging needed std::ostream* server_connection::get_logstream(log_level_values level) { if (my_server != NULL) { std::ostream* ostr=my_server->get_logstream(level); if (ostr != NULL) (*ostr) << "connection " << get_id() << ": "; return ostr; } else return NULL; } /// check if timeout is expired, close connection if so void server_connection::check_timeout() { if (timeout != -1 && last_action_time+timeout < time(NULL)) { LOGSTREAM(debug,"timeout on connection " << connection_id << ", closing"); this->close(); } } /// reset the timeout, e.g. if something is received void server_connection::reset_timeout() { last_action_time=time(NULL); } /** @brief add a callback to one connection @param event event the function will be called at @param func functor (see boost::function) that will be called */ void server_connection::add_callback(callback_event_type event, const boost::function& func) { if (event == new_connection) throw std::logic_error("new_connection callback not allowed for server_connections"); connection::add_callback(event,func); } server::server() : callbacks(__events_end) { set_default_timeout(30); set_logging(NULL,none); next_id=1; } server::~server() { std::map::iterator ie=connections.end(); for(std::map::iterator i=connections.begin(); i != ie; i++) delete i->second; } /** @brief add a callback @param event event the function will be called at @param func functor (see boost::function) that will be called @note use boost::bind to bind to member functions like this: s.add_callback(new_connection,boost::bind(&my_class::func_to_call_back, boost::ref(*this), _1)); */ void server::add_callback(callback_event_type event, const boost::function& func) { callbacks[event].push_back(func); // add callback to all existing connections if (event != new_connection) { std::map::iterator ie=connections.end(); for(std::map::iterator i=connections.begin(); i != ie; i++) i->second->add_callback(event,boost::bind(func, i->first)); } } /** @brief an event occured, call all server-side callbacks @param event event that occured @param conn_id connection-id parameter that will be given to the callback-function */ void server::do_callbacks(callback_event_type event, unsigned int conn_id) { std::list >::iterator i,ie=callbacks[event].end(); for (i=callbacks[event].begin(); i != ie; i++) (*i)(conn_id); } /// add a new connection to the server int server::add_connection(server_connection* newconn) { unsigned int cid=next_id++; newconn->set_id(cid); newconn->set_server(this); connections[cid]=newconn; // add all callbacks except new_connection for(int e=connection_closed; e != __events_end; e++) { std::list >::iterator i,ie=callbacks[e].end(); for (i=callbacks[e].begin(); i != ie; i++) newconn->add_callback(static_cast(e),bind(*i,cid)); } LOGSTREAM(debug,"new connection accepted, id: " << cid); do_callbacks(new_connection,cid); return cid; } /// activate logging to the given stream. everything above the given level is logged. void server::set_logging(std::ostream *_logstream, log_level_values _log_level) { log_level=_log_level; logstream=_logstream; } /** @brief Gets a connection by id @param conn_id Connection ID @retval Pointer to connection object */ server_connection* server::get_connection(unsigned int conn_id) { std::map::iterator p=connections.find(conn_id); if (p==connections.end()) return NULL; else return p->second; } /// check for timeouts, remove closed connections. don't forget to call this from time to time. void server::cleanup() { std::map::iterator ie=connections.end(); for(std::map::iterator i=connections.begin(); i != ie; i++) i->second->check_timeout(); for(std::map::iterator i=connections.begin(); i != ie;) { if (i->second->is_closed() && !i->second->packet_available()) { // closed and no usable data in buffer -> remove LOGSTREAM(debug,"removing connection " << i->first << " because it is closed and no more data waiting"); delete i->second; connections.erase(i); i=connections.begin(); ie=connections.end(); } else i++; } } /** @brief get a complete data packet from any client. The packet is removed from the connection buffer. @param[out] data the data package @param[out] conn_id the connection id we got this packet from @retval true if packet found */ bool server::get_packet(std::string& data, unsigned int& conn_id) { // todo: this is somehow unfair: the first connections in the map get checked more // often than the others and can thus block them out std::map::iterator ie=connections.end(); for(std::map::iterator i=connections.begin(); i != ie; i++) if (i->second->get_packet(data)) { LOGSTREAM(debug,"got packet (" << data.size() << " bytes) from connection " << i->first); conn_id=i->first; return true; } return false; } /// get pointer to logging stream, returns NULL if no logging needed std::ostream* server::get_logstream(log_level_values level) { if (logstream && log_level >= level) return logstream; else return NULL; } };